We had the opportunity to test the RB and QB challenges while playing the
Madden 25 coins game. In the QB challenge, you must first decide on the kind of weapon you'd like to throw (hands guys as well as possession receivers and the list goes on) and then attempt to complete as many passes as you can within the time you have. The most obvious change to the QB challenge is the inclusion of blitzing defensemen this adds an element of difficulty, particularly when playing two players.
In the running back game it's a matter of choosing an alternative type of back with each game (a powered back is an instance and then an expert with a stiff arm) Your objective is to reach the finish line at the earliest opportunity you can, or, if you're on defense, attempt to stop the opposing team from getting to pay dirt. In particular, when playing defense the kind of back you'll be against will make an impact, since you'll need to tackle a power back differently from one, say, an unreachable back, who is able to slide out of reach. In addition to the previously mentioned minigames, you'll also encounter offensiveand defensive line tests, along with an exercise bench press as well as a the 40-yard sprint from the previous year's Madden. As you progress through the minigames your players' capabilities will develop throughout the year.
The previous versions of the next generation of Madden had an in-game "gamer levels" system that outlined your progress in the game. This will be changed in Madden 25, since Madden is introducing the idea of championship rings that you'll earn and build while you progress throughout the course of play. The "shrine"--decked in the team's logo along with the colors and highlights videos of your preferred NFL team -- will show you all the rings you've made over the years and various trophies in game to be awarded for things such as rushing and passing records.
There'll even be an award case for head-to-head awards you've earned against other
cheap Mut 25 coins players on the internet. You'll have the ability to design and create new trophy names in the course of play as well as keep track of every head-to-head trophy you have, complete with information such as your overall record of "trophy tournaments" scores from the final game you played to earn an award, and so on.